Therianthropy Neither man nor beast, therians are a compliment of the best of both worlds. An infectious disease by nature, it can be taken as a blessing or a curse depending on the afflicted person's opinion. Holding a unique genetic composition of both human and animal alike, they are capable of shifting their physical form between the two mainly at will. In order to achieve a physical sense of harmony, both the wants and needs of the animal within as well as basic human desires needs to be met. Contagion With two ways of contamination occurring, infection transmitted from carrier to human is by far the most common. Either through blood infection in the form of contaminated needles or transfusions, a simple bite or scratch from a Therian is all it can take. The exchange of bodily fluids alone will suffice, mucous membranes or damaged tissue vulnerable to transmission of the causing virus. While the rate of infection is far increased in a shifted state, the possibility is always there despite precaution.

The addition of a vaccination created to combat the passing of the disease has also been known to cause infection if said user had been given an inappropriate strain to counter the initial infection. One can also be born with the disease, though live births are far and few between.

Signs of Contamination
Not all afflicted with the disease will show many if any symptoms previous to their first shift on the full moon, but there are still telltale signs someone has contacted the virus. Ranging from increased speed of healing, sensitivity to smells, sounds, or tastes, an elevated body temperature is most common of all.

General Information

Strengths Varying in small degrees of strength dependent on the type of species at hand, all therians come naturally equipped with particular defenses built in. A range of physical attributes come with the territory, from supernatural strength to enhanced senses and reflexes.

Capable of rivaling most vampires in a one-on-one fight, supernatural strength comes a little too easily to those affected with therianthropy. Easily capable of bench-pressing cars in their human state if the need arises, prime physical strength is achieved in their hybrid forms.

With their beasts to blame, all therians have a heightened sense of smell, sight, taste, feel, and hearing in all forms they are capable of taking. Their human form is far from crippled, still capable of picking up sounds and scent from a fair distance further than most other supernatural beings. Capable only of what their animal counterpart could manage, they are at their best in a completed shift.

With only a select few as an exception, their speed could surpass the average vampire on any day. A blur for the most part, they are capable of outmaneuvering even the finest skilled human any day without breaking a single sweat. Only the speeds of another therian and very particular advanced supernaturals can compare.

With great speed comes great reflexes, the delicate balance sometimes in need of some practice. Quick reaction is given to all, but how functional they wield it is dependent solely on the individual at hand. As all good things are to come, a little practice never hurt anyone to find the technique that works best for them.

One of the highest valued assets to a therianthrope is the supernatural speed of which they heal. Damage sustained have been known to mend anywhere from mere minutes to under a few hours, depending on the rate they’re personally capable of healing. More serious injury may need outside assistance in order to heal correctly, such as a realignment of a fractured bone. Damage caused by another supernatural being has been known to heal at a significantly slower rate, similarly to that of a human.

Illness, toxins, and poisons are no longer a factor in play when it comes to therianthropes of any kind. From the pesky common cold down to the age old worries of infection or diseases, the worries of it all are in the past for these beings. Because of this, they cannot contain more than one strain of the disease. Vampire conversion is still a possibility but not without plausible risk. A gamble of fate, converting a therian to vampire has a 50/50 chance of causing irreparable psychological damage or in worst cases, death.
Weaknesses While they have many strengths, their weaknesses are far and few between. They are at their weakest in the midst of shift, leaving themselves open to attack while their bodies recomposition themselves. More hardier creatures than most, they're limited to three distinctive weaknesses besides the vulnerability of a shift.

Critical Damage
Despite the advancement in their healing capabilities, fatal injury sustained still poses a risk to them. From falls surpassing their limits, severe head trauma limiting their brain's ability to function, to the simplest form of beheading. They are not above death in its cruelest forms.

Fire Fire among anything else is the simplest way to promise scarring of a therian, and a definite sentence to death if one is persistent enough with it at hand. The manor in which damage is inflicted has been known to heal near human slow at times, depending on the degree of burns.

Silver All therians hold a severe sensitivity to silver, the simplest contact against their skin well known for burning. The longer the skin is in contact, the more severe of a reaction. All damage inflicted with silver, be it a blade or otherwise, has the assumed healing rate of a human.
Shifting Every therian is capable of physically manifesting their beast in one form or another, the most commonly occurring of the three being that of their beastial shift. During a shift, their bodies completely recompose themselves to that of their infected strain. A painful process, the speed in which they maneuver from human to animal depends greatly on the user at hand. While some can resist spontaneous shifts, all therians are forced to full change come the full moon.

From human to animal, the beastial form is the easiest achieved and most commonly occurring shift to take place. Naturally their first and primary state, their size varies greatly in comparison to their living animal they resemble.

A blend of the best of both worlds, the hybrid shift is easily the most powerful of the three. Strength is in its prime in this state, their physical appearance favoring their animal counterpart without many of the limitations of the beastial form. Equipped with a more enhanced variation of their human bodies, they hold the advances of their animal’s many natural defenses.

The most uncommon and difficult to achieve, the partial shift is an ability only the most dedicated have learned to accomplish. Maintaining their human form for the most part, they are capable of selectively shifting small parts of their body, such as claws or eyes without succumbing to the desires of their beast to complete the change.

The Metaphysical

Inner BeastEvery therian has what has come to be commonly referred to as their inner beast, a metaphysical representation of the animal aspect that resides within them. Like their humanity holds needs and desires, the inner beast has wants and demands that must be met as well. Finding a harmony between their human halves isn't always easy as the wishes of the human half don't always add up to what the beast demands from them. A tricky thing, but once agreement has been reached between a true peace can be met within.

Aspects of inner beast tend to reflect in personal actions, such as the few mentioned previously. Their general behavior holds many characteristics of their inner beast, particularly notable within the newly changed. Body language is a strong factor in play when it comes to communication between therianthropes, an adapted variation of both submissive and dominant displays recognized widely between all strains. The beast plays a heavy hand in how a therian may react in certain scenarios, the primal instincts of their animal dominating rational thought at times of stress and high emotion. Self preservation is heightened in many as well, bringing some unusual responses forth.

One of the most basic of needs both human and alike, the desire for physical intimacy is one of the utmost important to the beast. As such, sex among other physical forms of affection comes as a high demand from the inner beast. The search for a mate is one of the most primal drives for them, and is of most importance. Failure to satisfy this aspect may lead to out of character behavior, including blackouts with misfortunate events the human side wouldn't typically participate in.

Most if not all strains of therians are carnivorous in nature, and because of that small fact the simple scent of blood is enough to lure their attention in. Predators as they are, the call to violence is an easy one to succumb to. Be it playful tussling and sparring to serious combat between, violence comes easy to those with therianthropy. Agressive behavior can be provoked in a manor of ways, but the easiest factor is territorial disputes and challenges towards another's claim of dominance.
AuraEvery supernatural gives off a particular aura of sorts, a non-visible physical projection of their level of energy. Therians in particular tend to give off an aura feeling of heat and fire, denoting them as what they truly are. While it isn't strain specific, it can signify their level of strength and dominance to others of the supernatural world and encouraging proper behaviour from lessers. Physical contact amplifies the feel and projection, giving a firmer suggestion of another's capabilities.

Masking Their Aura
Dominants are capable of minimizing their aura to certain degrees, whether it be for brief moments or prolonged suppression, allowing them to pass as either a lesser or even one of the humans themselves. Only the finest of controlled can withhold their aura's projection in a state where physical contact is involved.

Social Structure

Community By the nature of the beast, therians have long been drawn into formations of particular structures revolving strictly around their strain of therianthropy. Each group has its own way of living, rules and standards dependent on the ones in charge. A certain primary need is sated by simply surrounding themselves with others of their kind. While they differ in many degrees, all generally have a a key dedication to protecting those involved. Groups RoguesThe strays of the bunch, rogues are those that do not belong to one particular group. Without a group to call home and a leader to offer protection toward them, they are fated to move nomadically around, never staying in one place for long. Generally speaking, residing within a territory already claimed by their strain poses even further risk, be it force into the group of the threat of being hunted out. It is almost always guaranteed a life full of constant worry and fear. One may become a rogue by choice of leaving, exile from the group, or simply by mistake if their change had not been made aware to the nearest group.

Choosing to Leave
Choosing to leave a group can be considered a grave insult to the leader and must be approached carefully. Request is needed in most cases to avoid backlashing from the group itself, though it is still heavily frowned upon. Those who choose to leave agree to the nomadic lifestyle determined for all rogues at hand.

Considered the gravest of punishment save death itself, it is not a punishment given lightly. A member that has been exiled is typically run out from the territory entirely, with all ties cut from their former group. Those allowed to reside within still pose risk of being cast out completely at the whim of the leader at any given time.